From d4e88f8883eca60021ec852a97507c2b94685452 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Sat, 2 Jan 2016 17:36:42 -0800 Subject: BulletSim: tweaking so avatar can be pushed. In particular, llPushObject, which called BSCharacter.AddForce, can now move a character. --- OpenSim/Region/PhysicsModules/BulletS/BSScene.cs | 1 - 1 file changed, 1 deletion(-) (limited to 'OpenSim/Region/PhysicsModules/BulletS/BSScene.cs') diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs index f02104c..747bad5 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs @@ -679,7 +679,6 @@ namespace OpenSim.Region.PhysicsModule.BulletS try { numSubSteps = PE.PhysicsStep(World, timeStep, m_maxSubSteps, m_fixedTimeStep, out updatedEntityCount, out collidersCount); - } catch (Exception e) { -- cgit v1.1