From 5c36561424c8b093e24c683c2ff6e83410739388 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Mon, 28 Aug 2017 15:23:32 -0700 Subject: BulletSim: add clock and change logic for taint processing a little so taints check if they are not in simulation time and execute immediately if not. --- OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs') diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs b/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs index b153761..e1990ee 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs @@ -790,7 +790,7 @@ public class BSPrim : BSPhysObject public override OMV.Vector3 ForceVelocity { get { return RawVelocity; } set { - PhysScene.AssertInTaintTime("BSPrim.ForceVelocity"); + PhysScene.AssertNotInSimulationTime("BSPrim.ForceVelocity"); RawVelocity = Util.ClampV(value, BSParam.MaxLinearVelocity); if (PhysBody.HasPhysicalBody) -- cgit v1.1