From 5e4d6cab00cb29cd088ab7b62ab13aff103b64cb Mon Sep 17 00:00:00 2001 From: onefang Date: Sun, 19 May 2019 21:24:15 +1000 Subject: Dump OpenSim 0.9.0.1 into it's own branch. --- OpenSim/Region/PhysicsModules/BulletS/BSLinkset.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) mode change 100644 => 100755 OpenSim/Region/PhysicsModules/BulletS/BSLinkset.cs (limited to 'OpenSim/Region/PhysicsModules/BulletS/BSLinkset.cs') diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSLinkset.cs b/OpenSim/Region/PhysicsModules/BulletS/BSLinkset.cs old mode 100644 new mode 100755 index 8312239..13c1361 --- a/OpenSim/Region/PhysicsModules/BulletS/BSLinkset.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSLinkset.cs @@ -257,7 +257,7 @@ public abstract class BSLinkset // Return 'true' if linkset processed the collision. 'false' says the linkset didn't have // anything to add for the collision and it should be passed through normal processing. // Default processing for a linkset. - public virtual bool HandleCollide(uint collidingWith, BSPhysObject collidee, + public virtual bool HandleCollide(BSPhysObject collider, BSPhysObject collidee, OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth) { bool ret = false; @@ -319,7 +319,7 @@ public abstract class BSLinkset public virtual bool AllPartsComplete { get { - bool ret = true; + bool ret = true; this.ForEachMember((member) => { if ((!member.IsInitialized) || member.IsIncomplete || member.PrimAssetState == BSPhysObject.PrimAssetCondition.Waiting) -- cgit v1.1