From 5e4d6cab00cb29cd088ab7b62ab13aff103b64cb Mon Sep 17 00:00:00 2001 From: onefang Date: Sun, 19 May 2019 21:24:15 +1000 Subject: Dump OpenSim 0.9.0.1 into it's own branch. --- .../PhysicsModules/BasicPhysics/AssemblyInfo.cs | 2 +- .../PhysicsModules/BasicPhysics/BasicPhysicsActor.cs | 19 ++++++++++--------- .../PhysicsModules/BasicPhysics/BasicPhysicsPrim.cs | 19 ++++++++++--------- .../PhysicsModules/BasicPhysics/BasicPhysicsScene.cs | 8 +++++++- 4 files changed, 28 insertions(+), 20 deletions(-) (limited to 'OpenSim/Region/PhysicsModules/BasicPhysics') diff --git a/OpenSim/Region/PhysicsModules/BasicPhysics/AssemblyInfo.cs b/OpenSim/Region/PhysicsModules/BasicPhysics/AssemblyInfo.cs index 1765ae0..68d6eb9 100644 --- a/OpenSim/Region/PhysicsModules/BasicPhysics/AssemblyInfo.cs +++ b/OpenSim/Region/PhysicsModules/BasicPhysics/AssemblyInfo.cs @@ -56,7 +56,7 @@ using Mono.Addins; // You can specify all values by your own or you can build default build and revision // numbers with the '*' character (the default): -[assembly : AssemblyVersion("0.8.2.*")] +[assembly : AssemblyVersion(OpenSim.VersionInfo.AssemblyVersionNumber)] [assembly: Addin("OpenSim.Region.PhysicsModule.BasicPhysics", OpenSim.VersionInfo.VersionNumber)] [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] diff --git a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsActor.cs b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsActor.cs index e7b30ba..67d9207 100644 --- a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsActor.cs +++ b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsActor.cs @@ -211,7 +211,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics { } - public override void LockAngularMotion(Vector3 axis) + public override void LockAngularMotion(byte axislocks) { } @@ -254,6 +254,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics public override bool PIDHoverActive { + get { return false; } set { return; } } @@ -267,23 +268,23 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics set { return; } } - public override Quaternion APIDTarget - { + public override Quaternion APIDTarget + { set { return; } } - + public override bool APIDActive - { + { set { return; } } - + public override float APIDStrength - { + { set { return; } } - + public override float APIDDamping - { + { set { return; } } diff --git a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsPrim.cs b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsPrim.cs index 5383f1b..58c2581 100644 --- a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsPrim.cs +++ b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsPrim.cs @@ -224,7 +224,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics { } - public override void LockAngularMotion(Vector3 axis) + public override void LockAngularMotion(byte axislocks) { } @@ -267,6 +267,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics public override bool PIDHoverActive { + get { return false; } set { return; } } @@ -280,23 +281,23 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics set { return; } } - public override Quaternion APIDTarget - { + public override Quaternion APIDTarget + { set { return; } } - + public override bool APIDActive - { + { set { return; } } - + public override float APIDStrength - { + { set { return; } } - + public override float APIDDamping - { + { set { return; } } diff --git a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs index 20b337a..2a1ae45 100644 --- a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs +++ b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs @@ -61,6 +61,11 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics get { return "basicphysics"; } } + public string Version + { + get { return "1.0"; } + } + public Type ReplaceableInterface { get { return null; } @@ -90,6 +95,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics EngineType = Name; PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName; + EngineName = Name + " " + Version; scene.RegisterModuleInterface(this); m_regionExtent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ); @@ -220,7 +226,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics actor.Velocity = actorVelocity; } - return fps; + return 1.0f; } public override void GetResults() -- cgit v1.1