From e1b38ff00196c61af4c78cc96bed12afee1dcaf3 Mon Sep 17 00:00:00 2001 From: Teravus Ovares (Dan Olivares) Date: Fri, 21 Aug 2009 13:22:49 -0400 Subject: * It turns out that Physics heightmap values were being stored in managed memory in _heightmap and using multiple heightmaps caused them all to overwrite each other and the last one was the heightmap for all of the regions. This fixes that. It also reduces the terrain resolution to half. --- OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 49 +++++++++++++++------------ 1 file changed, 27 insertions(+), 22 deletions(-) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index de9b196..817cc22 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs @@ -227,7 +227,7 @@ namespace OpenSim.Region.Physics.OdePlugin public int bodyFramesAutoDisable = 20; - private float[] _heightmap; + private float[] _watermap; private bool m_filterCollisions = true; @@ -351,11 +351,7 @@ namespace OpenSim.Region.Physics.OdePlugin #endif } - // zero out a heightmap array float array (single dimension [flattened])) - if ((int)Constants.RegionSize == 256) - _heightmap = new float[514*514]; - else - _heightmap = new float[(((int)WorldExtents.Y + 2) * ((int)WorldExtents.X + 2))]; + _watermap = new float[258 * 258]; // Zero out the prim spaces array (we split our space into smaller spaces so @@ -3334,6 +3330,15 @@ namespace OpenSim.Region.Physics.OdePlugin // this._heightmap[i] = (double)heightMap[i]; // dbm (danx0r) -- creating a buffer zone of one extra sample all around //_origheightmap = heightMap; + + float[] _heightmap; + + // zero out a heightmap array float array (single dimension [flattened])) + //if ((int)Constants.RegionSize == 256) + // _heightmap = new float[514 * 514]; + //else + + _heightmap = new float[(((int)Constants.RegionSize + 2) * ((int)Constants.RegionSize + 2))]; uint heightmapWidth = Constants.RegionSize + 1; uint heightmapHeight = Constants.RegionSize + 1; @@ -3342,19 +3347,19 @@ namespace OpenSim.Region.Physics.OdePlugin uint heightmapHeightSamples; - if (((int)Constants.RegionSize) == 256) - { - heightmapWidthSamples = 2 * (uint)Constants.RegionSize + 2; - heightmapHeightSamples = 2 * (uint)Constants.RegionSize + 2; - heightmapWidth++; - heightmapHeight++; - } - else - { + //if (((int)Constants.RegionSize) == 256) + //{ + // heightmapWidthSamples = 2 * (uint)Constants.RegionSize + 2; + // heightmapHeightSamples = 2 * (uint)Constants.RegionSize + 2; + // heightmapWidth++; + // heightmapHeight++; + //} + //else + //{ heightmapWidthSamples = (uint)Constants.RegionSize + 1; heightmapHeightSamples = (uint)Constants.RegionSize + 1; - } + //} const float scale = 1.0f; const float offset = 0.0f; @@ -3363,12 +3368,12 @@ namespace OpenSim.Region.Physics.OdePlugin int regionsize = (int) Constants.RegionSize; //Double resolution - if (((int)Constants.RegionSize) == 256) - heightMap = ResizeTerrain512Interpolation(heightMap); + //if (((int)Constants.RegionSize) == 256) + // heightMap = ResizeTerrain512Interpolation(heightMap); - if (((int)Constants.RegionSize) == 256 && (int)Constants.RegionSize == 256) - regionsize = 512; + // if (((int)Constants.RegionSize) == 256 && (int)Constants.RegionSize == 256) + // regionsize = 512; float hfmin = 2000; float hfmax = -2000; @@ -3431,14 +3436,14 @@ namespace OpenSim.Region.Physics.OdePlugin d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); d.GeomSetRotation(GroundGeom, ref R); - d.GeomSetPosition(GroundGeom, pOffset.X + ((int)Constants.RegionSize * 0.5f), (pOffset.Y + (int)Constants.RegionSize * 0.5f), 0); + d.GeomSetPosition(GroundGeom, pOffset.X + ((int)Constants.RegionSize * 0.5f), pOffset.Y + ((int)Constants.RegionSize * 0.5f), 0); IntPtr testGround = IntPtr.Zero; if (RegionTerrain.TryGetValue(pOffset, out testGround)) { RegionTerrain.Remove(pOffset); } RegionTerrain.Add(pOffset, GroundGeom, GroundGeom); - TerrainHeightFieldHeights.Add(GroundGeom,heightMap); + TerrainHeightFieldHeights.Add(GroundGeom,_heightmap); } } -- cgit v1.1