From df89e1529077eb8aff46a1886057731a5d2372b8 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Mon, 28 Apr 2014 18:36:50 -0700 Subject: BulletSim: non-functional changes to debugging statements and formatting. --- OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs index 9067a2c..50f917a 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs @@ -1,4 +1,4 @@ -/* +/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * @@ -136,7 +136,7 @@ public sealed class BSTerrainManager : IDisposable { DetailLog("{0},BSTerrainManager.CreateInitialGroundPlaneAndTerrain,region={1}", BSScene.DetailLogZero, m_physicsScene.RegionName); // The ground plane is here to catch things that are trying to drop to negative infinity - BulletShape groundPlaneShape = m_physicsScene.PE.CreateGroundPlaneShape(BSScene.GROUNDPLANE_ID, 1f, BSParam.TerrainCollisionMargin); + BulletShape groundPlaneShape = m_physicsScene.PE.CreateGroundPlaneShape(BSScene.GROUNDPLANE_ID, 1f, BSParam.TerrainCollisionMargin); Vector3 groundPlaneAltitude = new Vector3(0f, 0f, BSParam.TerrainGroundPlane); m_groundPlane = m_physicsScene.PE.CreateBodyWithDefaultMotionState(groundPlaneShape, BSScene.GROUNDPLANE_ID, groundPlaneAltitude, Quaternion.Identity); @@ -240,9 +240,6 @@ public sealed class BSTerrainManager : IDisposable // Called during taint-time. private void UpdateTerrain(uint id, float[] heightMap, Vector3 minCoords, Vector3 maxCoords) { - DetailLog("{0},BSTerrainManager.UpdateTerrain,call,id={1},minC={2},maxC={3}", - BSScene.DetailLogZero, id, minCoords, maxCoords); - // Find high and low points of passed heightmap. // The min and max passed in is usually the area objects can be in (maximum // object height, for instance). The terrain wants the bounding box for the @@ -262,6 +259,9 @@ public sealed class BSTerrainManager : IDisposable minCoords.Z = minZ; maxCoords.Z = maxZ; + DetailLog("{0},BSTerrainManager.UpdateTerrain,call,id={1},minC={2},maxC={3}", + BSScene.DetailLogZero, id, minCoords, maxCoords); + Vector3 terrainRegionBase = new Vector3(minCoords.X, minCoords.Y, 0f); lock (m_terrains) @@ -270,7 +270,7 @@ public sealed class BSTerrainManager : IDisposable if (m_terrains.TryGetValue(terrainRegionBase, out terrainPhys)) { // There is already a terrain in this spot. Free the old and build the new. - DetailLog("{0},BSTErrainManager.UpdateTerrain:UpdateExisting,call,id={1},base={2},minC={3},maxC={4}", + DetailLog("{0},BSTerrainManager.UpdateTerrain:UpdateExisting,call,id={1},base={2},minC={3},maxC={4}", BSScene.DetailLogZero, id, terrainRegionBase, minCoords, maxCoords); // Remove old terrain from the collection -- cgit v1.1