From c0ba99e5ada0b734b932091befce69dbd53d149a Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 15 Dec 2011 22:29:36 +0000 Subject: Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() when we've already passed size information to the avatar at PhysicsScene.AddAvatar() Eliminate some copypasta for height setting in OdeCharacter --- .../BasicPhysicsPlugin/BasicPhysicsActor.cs | 3 +- .../BasicPhysicsPlugin/BasicPhysicsScene.cs | 2 +- OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 38 +++++++++++++--------- 3 files changed, 25 insertions(+), 18 deletions(-) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs index 5e2eeeb..1e1d5e3 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs @@ -44,8 +44,9 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin private bool flying; private bool iscolliding; - public BasicActor() + public BasicActor(Vector3 size) { + Size = size; } public override int PhysicsActorType diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs index 1ceed1a..2e14216 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs @@ -56,7 +56,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin } public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) { - BasicActor act = new BasicActor(); + BasicActor act = new BasicActor(size); act.Position = position; act.Flying = isFlying; _actors.Add(act); diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 9c7e0ef..9200016 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs @@ -199,9 +199,11 @@ namespace OpenSim.Region.Physics.OdePlugin { m_colliderarr[i] = false; } - CAPSULE_LENGTH = (size.Z * 1.15f) - CAPSULE_RADIUS * 2.0f; - //m_log.Info("[ODE CHARACTER]: " + CAPSULE_LENGTH.ToString()); - m_tainted_CAPSULE_LENGTH = CAPSULE_LENGTH; + + // We can set taint and actual to be the same here, since the entire character will be set up when the + // m_tainted_isPhysical is processed. + SetTaintedCapsuleLength(size); + CAPSULE_LENGTH = m_tainted_CAPSULE_LENGTH; m_isPhysical = false; // current status: no ODE information exists m_tainted_isPhysical = true; // new tainted status: need to create ODE information @@ -457,24 +459,28 @@ namespace OpenSim.Region.Physics.OdePlugin get { return new Vector3(CAPSULE_RADIUS * 2, CAPSULE_RADIUS * 2, CAPSULE_LENGTH); } set { - if (value.IsFinite()) - { - m_pidControllerActive = true; - - Vector3 SetSize = value; - m_tainted_CAPSULE_LENGTH = (SetSize.Z * 1.15f) - CAPSULE_RADIUS * 2.0f; -// m_log.Info("[ODE CHARACTER]: " + CAPSULE_LENGTH); + SetTaintedCapsuleLength(value); // If we reset velocity here, then an avatar stalls when it crosses a border for the first time // (as the height of the new root agent is set). // Velocity = Vector3.Zero; - _parent_scene.AddPhysicsActorTaint(this); - } - else - { - m_log.WarnFormat("[ODE CHARACTER]: Got a NaN Size from Scene on {0}", Name); - } + _parent_scene.AddPhysicsActorTaint(this); + } + } + + private void SetTaintedCapsuleLength(Vector3 size) + { + if (size.IsFinite()) + { + m_pidControllerActive = true; + + m_tainted_CAPSULE_LENGTH = (size.Z * 1.15f) - CAPSULE_RADIUS * 2.0f; +// m_log.Info("[ODE CHARACTER]: " + CAPSULE_LENGTH); + } + else + { + m_log.WarnFormat("[ODE CHARACTER]: Got a NaN Size for {0} in {1}", Name, _parent_scene.Name); } } -- cgit v1.1