From b08ab1e3754da4a2855bb77fca91dce01e9c2fae Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 3 Sep 2014 23:31:45 +0100 Subject: If BulletSim is running on its own threads, start this thread via the thread watchdog. This allows us to see the presence of the permanent thread via the "show threads" console comand. Also adds the region name to the thread name. --- OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index f7317c0..d3b2ad7 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs @@ -32,6 +32,7 @@ using System.Runtime.InteropServices; using System.Text; using System.Threading; using OpenSim.Framework; +using OpenSim.Framework.Monitoring; using OpenSim.Region.Framework; using OpenSim.Region.CoreModules; using Logging = OpenSim.Region.CoreModules.Framework.Statistics.Logging; @@ -286,9 +287,13 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters if (BSParam.UseSeparatePhysicsThread) { // The physics simulation should happen independently of the heartbeat loop - m_physicsThread = new Thread(BulletSPluginPhysicsThread); - m_physicsThread.Name = BulletEngineName; - m_physicsThread.Start(); + m_physicsThread + = Watchdog.StartThread( + BulletSPluginPhysicsThread, + string.Format("{0} ({1})", BulletEngineName, RegionName), + ThreadPriority.Normal, + true, + false); } } -- cgit v1.1