From 9fc7d65df7a094649eaa34921827ed1316ab67a5 Mon Sep 17 00:00:00 2001 From: Careminster Team Date: Tue, 19 Jul 2011 10:25:49 -0700 Subject: Apply the localID to the Physics actor to prevent null calls later --- OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 6fda32d..a307469 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs @@ -1677,7 +1677,7 @@ namespace OpenSim.Region.Physics.OdePlugin } private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, - IMesh mesh, PrimitiveBaseShape pbs, bool isphysical) + IMesh mesh, PrimitiveBaseShape pbs, bool isphysical, uint localID) { Vector3 pos = position; Vector3 siz = size; @@ -1691,7 +1691,7 @@ namespace OpenSim.Region.Physics.OdePlugin lock (_prims) _prims.Add(newPrim); } - + newPrim.LocalID = localID; return newPrim; } @@ -1733,7 +1733,7 @@ namespace OpenSim.Region.Physics.OdePlugin // } // } - result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical); + result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical, localid); return result; } -- cgit v1.1