From 9d2f569d600cad688ac7e06fcac7e94023b3600a Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Thu, 20 Dec 2012 16:06:52 -0800 Subject: BulletSim: fix incorrectly defined property changed flag. --- OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index c3d75ea..a5acd86 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs @@ -627,7 +627,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin private const int m_knownChangedRotationalForce = 1 << 5; private const int m_knownChangedTerrainHeight = 1 << 6; private const int m_knownChangedWaterLevel = 1 << 7; - private const int m_knownChangedForwardVelocity = 1 << 7; + private const int m_knownChangedForwardVelocity = 1 << 8; private void ForgetKnownVehicleProperties() { @@ -860,13 +860,11 @@ namespace OpenSim.Region.Physics.BulletSPlugin // ================================================================== // Clamp high or low velocities float newVelocityLengthSq = newVelocity.LengthSquared(); - // if (newVelocityLengthSq > 1e6f) if (newVelocityLengthSq > 1000f) { newVelocity /= newVelocity.Length(); newVelocity *= 1000f; } - // else if (newVelocityLengthSq < 1e-6f) else if (newVelocityLengthSq < 0.001f) newVelocity = Vector3.Zero; -- cgit v1.1