From 9870d7e4e787ca64011ef817ea2ab40310f4cf26 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sun, 13 May 2012 01:28:20 +0100 Subject: ubitODE fix force in case of mlinear motor offset present --- OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs index 56d0f1a..e27be1e 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs @@ -750,6 +750,9 @@ namespace OpenSim.Region.Physics.OdePlugin { IntPtr Body = rootPrim.Body; + d.Mass dmass; + d.BodyGetMass(Body, out dmass); + d.Quaternion rot = d.BodyGetQuaternion(Body); Quaternion objrotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object Quaternion rotq = objrotq; // rotq = rotation of object @@ -791,7 +794,7 @@ namespace OpenSim.Region.Physics.OdePlugin if (m_linearMotorOffset.X != 0 || m_linearMotorOffset.Y != 0 || m_linearMotorOffset.Z != 0) { // have offset, do it now - tmpV *= rootPrim.Mass; + tmpV *= dmass.mass; d.BodyAddForceAtRelPos(Body, tmpV.X, tmpV.Y, tmpV.Z, m_linearMotorOffset.X, m_linearMotorOffset.Y, m_linearMotorOffset.Z); } else @@ -1058,13 +1061,11 @@ namespace OpenSim.Region.Physics.OdePlugin } - d.Mass dmass; - d.BodyGetMass(Body,out dmass); if (force.X != 0 || force.Y != 0 || force.Z != 0) { force *= dmass.mass; - d.BodySetForce(Body, force.X, force.Y, force.Z); + d.BodyAddForce(Body, force.X, force.Y, force.Z); } if (torque.X != 0 || torque.Y != 0 || torque.Z != 0) -- cgit v1.1