From 9800c05c1b3c7804466d6f3a9c38a739156625fd Mon Sep 17 00:00:00 2001 From: MW Date: Sun, 1 Jul 2007 17:26:33 +0000 Subject: Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. --- OpenSim/Region/Physics/Manager/PhysicsActor.cs | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 6366fb8..502d8e6 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs @@ -31,8 +31,16 @@ using System.Text; namespace OpenSim.Physics.Manager { + public delegate void PositionUpdate(PhysicsVector position); + public delegate void VelocityUpdate(PhysicsVector velocity); + public delegate void OrientationUpdate(Axiom.MathLib.Quaternion orientation); + public abstract class PhysicsActor { + public event PositionUpdate OnPositionUpdate; + public event VelocityUpdate OnVelocityUpdate; + public event OrientationUpdate OnOrientationUpdate; + public static PhysicsActor Null { get -- cgit v1.1