From 951ffad81e15a35bc9f847ea1448dd247a2e6e6f Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 11 Aug 2011 00:23:54 +0100 Subject: If SP.MoveToTarget has been called with a force walk, begin by landing the avatar. There is a bug here - once an avatar has landed it glides to its new position instead of performing a walk animation --- OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index ecf5983..0a0d13f 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs @@ -258,7 +258,11 @@ namespace OpenSim.Region.Physics.OdePlugin public override bool Flying { get { return flying; } - set { flying = value; } + set + { + flying = value; +// m_log.DebugFormat("[PHYSICS]: Set OdeCharacter Flying to {0}", flying); + } } /// -- cgit v1.1