From 93188706073fa23aa037456f5ec2d52605257d89 Mon Sep 17 00:00:00 2001 From: teravus Date: Sun, 23 Dec 2012 16:17:18 -0500 Subject: * Update BulletSimN terrain implementation to default to Heightfield, it's less CPU intensive. --- OpenSim/Region/Physics/BulletSNPlugin/BSParam.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/BulletSNPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSNPlugin/BSParam.cs index 0bb1674..20c0939 100644 --- a/OpenSim/Region/Physics/BulletSNPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSNPlugin/BSParam.cs @@ -315,7 +315,7 @@ public static class BSParam (s,o,v) => { BulletSimAPI.SetContactProcessingThreshold2(o.PhysBody.ptr, v); } ), new ParameterDefn("TerrainImplementation", "Type of shape to use for terrain (0=heightmap, 1=mesh)", - (float)BSTerrainPhys.TerrainImplementation.Mesh, + (float)BSTerrainPhys.TerrainImplementation.Heightmap, (s,cf,p,v) => { TerrainImplementation = cf.GetFloat(p,v); }, (s) => { return TerrainImplementation; }, (s,p,l,v) => { TerrainImplementation = v; } ), -- cgit v1.1