From 911e63765c7cea748b5ae2227f5c1d6ff131d329 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sun, 27 Apr 2008 20:10:28 +0000 Subject: * Single Attachments now work from inventory. You can attach from inventory and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P. --- OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 32 ++++++++++++++--------------- 1 file changed, 16 insertions(+), 16 deletions(-) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 5a5cf59..cf2e694 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -150,22 +150,22 @@ namespace OpenSim.Region.Physics.OdePlugin _velocity = new PhysicsVector(); _position = pos; m_taintposition = pos; - if (_position.X > 257) - { - _position.X = 257; - } - if (_position.X < 0) - { - _position.X = 0; - } - if (_position.Y > 257) - { - _position.Y = 257; - } - if (_position.Y < 0) - { - _position.Y = 0; - } + //if (_position.X > 257) + //{ + //_position.X = 257; + //} + //if (_position.X < 0) + //{ + //_position.X = 0; + //} + //if (_position.Y > 257) + //{ + //_position.Y = 257; + //} + //if (_position.Y < 0) + //{ + // _position.Y = 0; + //} prim_geom = (IntPtr)0; prev_geom = (IntPtr)0; -- cgit v1.1