From 8a7a0190e69b466217a9c4cb6eb57abc1f5629ee Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Thu, 16 Apr 2009 08:11:05 +0000 Subject: * Remove some super experimental stuff in BulletDotNETPlugin since it was causing issues. * Tweak the ODEPrim PID a bit more. --- .../Physics/BulletDotNETPlugin/BulletDotNETPrim.cs | 4 ++-- .../BulletDotNETPlugin/BulletDotNETScene.cs | 2 +- OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 23 ++++++++++++++-------- 3 files changed, 18 insertions(+), 11 deletions(-) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs index 5ff73c5..ec982c6 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs @@ -2140,8 +2140,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin ((btGImpactMeshShape) prim_geom).setLocalScaling(new btVector3(1, 1, 1)); ((btGImpactMeshShape) prim_geom).updateBound(); } - Body.setCollisionFlags(Body.getCollisionFlags() | (int)ContactFlags.CF_CUSTOM_MATERIAL_CALLBACK); - Body.setUserPointer((IntPtr) m_localID); + //Body.setCollisionFlags(Body.getCollisionFlags() | (int)ContactFlags.CF_CUSTOM_MATERIAL_CALLBACK); + //Body.setUserPointer((IntPtr) (int)m_localID); _parent_scene.AddPrimToScene(this); } else diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs index fecd4a1..0a375b2 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs @@ -134,7 +134,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration); m_world = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration); m_world.setGravity(m_gravity); - EnableCollisionInterface(); + //EnableCollisionInterface(); } diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 92373cd..391f644 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -2733,28 +2733,29 @@ namespace OpenSim.Region.Physics.OdePlugin - /* + // Inverse Inertia Matrix, set the X, Y, and/r Z inertia to 0 then invert it again. d.Mass objMass; d.MassSetZero(out objMass); DMassCopy(ref pMass, ref objMass); - m_log.DebugFormat("1-{0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, ", objMass.I.M00, objMass.I.M01, objMass.I.M02, objMass.I.M10, objMass.I.M11, objMass.I.M12, objMass.I.M20, objMass.I.M21, objMass.I.M22); + //m_log.DebugFormat("1-{0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, ", objMass.I.M00, objMass.I.M01, objMass.I.M02, objMass.I.M10, objMass.I.M11, objMass.I.M12, objMass.I.M20, objMass.I.M21, objMass.I.M22); Matrix4 dMassMat = FromDMass(objMass); Matrix4 mathmat = Inverse(dMassMat); - m_log.DebugFormat("2-{0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, ", mathmat[0, 0], mathmat[0, 1], mathmat[0, 2], mathmat[1, 0], mathmat[1, 1], mathmat[1, 2], mathmat[2, 0], mathmat[2, 1], mathmat[2, 2]); + /* + //m_log.DebugFormat("2-{0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, ", mathmat[0, 0], mathmat[0, 1], mathmat[0, 2], mathmat[1, 0], mathmat[1, 1], mathmat[1, 2], mathmat[2, 0], mathmat[2, 1], mathmat[2, 2]); mathmat = Inverse(mathmat); objMass = FromMatrix4(mathmat, ref objMass); - m_log.DebugFormat("3-{0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, ", objMass.I.M00, objMass.I.M01, objMass.I.M02, objMass.I.M10, objMass.I.M11, objMass.I.M12, objMass.I.M20, objMass.I.M21, objMass.I.M22); + //m_log.DebugFormat("3-{0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, ", objMass.I.M00, objMass.I.M01, objMass.I.M02, objMass.I.M10, objMass.I.M11, objMass.I.M12, objMass.I.M20, objMass.I.M21, objMass.I.M22); mathmat = Inverse(mathmat); - + */ if (axis.X == 0) { mathmat.M33 = 50.0000001f; @@ -2775,12 +2776,18 @@ namespace OpenSim.Region.Physics.OdePlugin mathmat = Inverse(mathmat); objMass = FromMatrix4(mathmat, ref objMass); - m_log.DebugFormat("4-{0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, ", objMass.I.M00, objMass.I.M01, objMass.I.M02, objMass.I.M10, objMass.I.M11, objMass.I.M12, objMass.I.M20, objMass.I.M21, objMass.I.M22); + //m_log.DebugFormat("4-{0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, ", objMass.I.M00, objMass.I.M01, objMass.I.M02, objMass.I.M10, objMass.I.M11, objMass.I.M12, objMass.I.M20, objMass.I.M21, objMass.I.M22); //return; + if (d.MassCheck(ref objMass)) + { + d.BodySetMass(Body, ref objMass); + } + else + { + //m_log.Debug("[PHYSICS]: Mass invalid, ignoring"); + } - d.BodySetMass(Body, ref objMass); - */ if (axisnum <= 0) return; int dAMotorEuler = 1; -- cgit v1.1