From 76dc29dc379036aa44f1ef78782f7ac94760a80f Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Fri, 31 Aug 2012 13:32:22 -0700 Subject: BulletSim: Modify collision flag calls to return the current flags. Track current collision flags in BSPrim. Add BulletSimAPI calls for saving and restoring rigidBodies using construction information structure. --- OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 9 +++++---- OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | 16 +++++++++++++--- 2 files changed, 18 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 6bfce5c..6fcd416 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs @@ -94,6 +94,7 @@ public sealed class BSPrim : BSPhysObject private int _nextCollisionOkTime = 0; long _collidingStep; long _collidingGroundStep; + CollisionFlags m_currentCollisionFlags = 0; public override BulletBody Body { get; set; } @@ -143,6 +144,7 @@ public sealed class BSPrim : BSPhysObject // At the moment, we're still letting BulletSim manage the creation and destruction // of the object. Someday we'll move that into the C# code. Body = new BulletBody(LocalID, BulletSimAPI.GetBodyHandle2(_scene.World.Ptr, LocalID)); + m_currentCollisionFlags = BulletSimAPI.GetCollisionFlags2(Body.Ptr); }); } @@ -483,8 +485,7 @@ public sealed class BSPrim : BSPhysObject // recompute any linkset parameters Linkset.Refresh(this); - CollisionFlags cf = BulletSimAPI.GetCollisionFlags2(Body.Ptr); - DetailLog("{0},BSPrim.SetObjectDynamic,taint,static={1},solid={2},mass={3}, cf={4}", LocalID, IsStatic, IsSolid, mass, cf); + DetailLog("{0},BSPrim.SetObjectDynamic,taint,static={1},solid={2},mass={3}, cf={4}", LocalID, IsStatic, IsSolid, mass, m_currentCollisionFlags); } // prims don't fly @@ -644,7 +645,7 @@ public sealed class BSPrim : BSPhysObject Scene.TaintedObject("BSPrim.SubscribeEvents", delegate() { - BulletSimAPI.AddToCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); + m_currentCollisionFlags = BulletSimAPI.AddToCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); }); } } @@ -652,7 +653,7 @@ public sealed class BSPrim : BSPhysObject _subscribedEventsMs = 0; Scene.TaintedObject("BSPrim.UnSubscribeEvents", delegate() { - BulletSimAPI.RemoveFromCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); + m_currentCollisionFlags = BulletSimAPI.RemoveFromCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); }); } public override bool SubscribedEvents() { diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs index a0bad3a..d28c14b 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs @@ -461,10 +461,20 @@ public static extern bool DeleteCollisionShape2(IntPtr world, IntPtr shape); public static extern IntPtr CreateBodyFromShape2(IntPtr sim, IntPtr shape, Vector3 pos, Quaternion rot); [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] +public static extern IntPtr CreateBodyFromShapeAndInfo2(IntPtr sim, IntPtr shape, IntPtr constructionInfo); + +[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] public static extern IntPtr CreateBodyWithDefaultMotionState2(IntPtr shape, Vector3 pos, Quaternion rot); [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] public static extern bool SetBodyShape2(IntPtr sim, IntPtr obj, IntPtr shape); + +[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] +public static extern IntPtr AllocateBodyInfo2(IntPtr obj); + +[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] +public static extern void ReleaseBodyInfo2(IntPtr obj); + // ===================================================================================== [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] public static extern IntPtr CreateHeightMapInfo2(IntPtr sim, uint id, Vector3 minCoords, Vector3 maxCoords, @@ -604,13 +614,13 @@ public static extern bool SetInterpolation2(IntPtr obj, Vector3 lin, Vector3 ang public static extern CollisionFlags GetCollisionFlags2(IntPtr obj); [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] -public static extern IntPtr SetCollisionFlags2(IntPtr obj, CollisionFlags flags); +public static extern CollisionFlags SetCollisionFlags2(IntPtr obj, CollisionFlags flags); [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] -public static extern IntPtr AddToCollisionFlags2(IntPtr obj, CollisionFlags flags); +public static extern CollisionFlags AddToCollisionFlags2(IntPtr obj, CollisionFlags flags); [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] -public static extern IntPtr RemoveFromCollisionFlags2(IntPtr obj, CollisionFlags flags); +public static extern CollisionFlags RemoveFromCollisionFlags2(IntPtr obj, CollisionFlags flags); [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] public static extern bool SetMassProps2(IntPtr obj, float mass, Vector3 inertia); -- cgit v1.1