From 6410a25cefcb1e7f87b76f273f8c6569fbe17670 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Thu, 8 Aug 2013 13:53:12 -0700 Subject: BulletSim: adjust avatar position when the avatar's size is changed. This fixes the problem of avatars bouncing when logged in. Added a little height to the avatar height fudges to eliminate a problem of feet being in the ground a bit. --- OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 12 ++++++++++-- OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 4 ++-- 2 files changed, 12 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 58a417e..9af3dce 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs @@ -96,8 +96,8 @@ public sealed class BSCharacter : BSPhysObject m_moveActor = new BSActorAvatarMove(PhysScene, this, AvatarMoveActorName); PhysicalActors.Add(AvatarMoveActorName, m_moveActor); - DetailLog("{0},BSCharacter.create,call,size={1},scale={2},density={3},volume={4},mass={5}", - LocalID, _size, Scale, Density, _avatarVolume, RawMass); + DetailLog("{0},BSCharacter.create,call,size={1},scale={2},density={3},volume={4},mass={5},pos={6}", + LocalID, _size, Scale, Density, _avatarVolume, RawMass, pos); // do actual creation in taint time PhysScene.TaintedObject("BSCharacter.create", delegate() @@ -190,6 +190,10 @@ public sealed class BSCharacter : BSPhysObject } set { + // This is how much the avatar size is changing. Positive means getting bigger. + // The avatar altitude must be adjusted for this change. + float heightChange = value.Z - _size.Z; + _size = value; // Old versions of ScenePresence passed only the height. If width and/or depth are zero, // replace with the default values. @@ -207,6 +211,10 @@ public sealed class BSCharacter : BSPhysObject { PhysScene.PE.SetLocalScaling(PhysShape.physShapeInfo, Scale); UpdatePhysicalMassProperties(RawMass, true); + + // Adjust the avatar's position to account for the increase/decrease in size + ForcePosition = new OMV.Vector3(RawPosition.X, RawPosition.Y, RawPosition.Z + heightChange / 2f); + // Make sure this change appears as a property update event PhysScene.PE.PushUpdate(PhysBody); } diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 4520171..fcb892a 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs @@ -570,9 +570,9 @@ public static class BSParam new ParameterDefn("AvatarHeightLowFudge", "A fudge factor to make small avatars stand on the ground", -0.2f ), new ParameterDefn("AvatarHeightMidFudge", "A fudge distance to adjust average sized avatars to be standing on ground", - 0.1f ), + 0.2f ), new ParameterDefn("AvatarHeightHighFudge", "A fudge factor to make tall avatars stand on the ground", - 0.1f ), + 0.2f ), new ParameterDefn("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions", 0.1f ), new ParameterDefn("AvatarBelowGroundUpCorrectionMeters", "Meters to move avatar up if it seems to be below ground", -- cgit v1.1