From 5e719d13efc5c8cae5f2a2b3066481250cb7e7e5 Mon Sep 17 00:00:00 2001 From: dahlia Date: Mon, 24 May 2010 19:15:04 -0700 Subject: fix sculpt normal direction for mirrored plane sculpts --- OpenSim/Region/Physics/Meshing/SculptMesh.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs index 6aa8fe4..e58eb89 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs @@ -310,8 +310,7 @@ namespace PrimMesher sculptType = (SculptType)(((int)sculptType) & 0x07); if (mirror) - if (sculptType == SculptType.plane) - invert = !invert; + invert = !invert; viewerFaces = new List(); -- cgit v1.1