From ac2f98b846eba85ab3d9acb5bd0f355a404de86c Mon Sep 17 00:00:00 2001 From: Teravus Ovares (Dan Olivares) Date: Fri, 16 Oct 2009 03:32:30 -0400 Subject: * A hacky attempt at resolving mantis #4260. I think ODE was unable to allocate memory, and therefore the unmanaged wrapper call fails or worse.. there's some unmanaged resource accounting in the ODEPlugin for ODECharacter that isn't being done properly now. * The broken avatar may not be able to move, but it won't stop simulate from pressing on now. And, the simulator will try to destroy the avatar's physics proxy and recreate it again... but if this is what I think it is, it may not help. --- OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 24 ++++++++++++++++++++++-- 1 file changed, 22 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index bd81d50..bd05c92 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs @@ -1105,7 +1105,18 @@ namespace OpenSim.Region.Physics.OdePlugin public void UpdatePositionAndVelocity() { // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit! - d.Vector3 vec = d.BodyGetPosition(Body); + d.Vector3 vec; + try + { + vec = d.BodyGetPosition(Body); + //throw new NullReferenceException("foo!"); + } + catch (NullReferenceException) + { + vec = new d.Vector3(Position.X, Position.Y, Position.Z); + base.RaiseOutOfBounds(_position); + } + // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!) if (vec.X < 0.0f) vec.X = 0.0f; @@ -1137,7 +1148,16 @@ namespace OpenSim.Region.Physics.OdePlugin else { m_lastUpdateSent = false; - vec = d.BodyGetLinearVel(Body); + try + { + vec = d.BodyGetLinearVel(Body); + } + catch (NullReferenceException) + { + vec.X = _velocity.X; + vec.Y = _velocity.Y; + vec.Z = _velocity.Z; + } _velocity.X = (vec.X); _velocity.Y = (vec.Y); -- cgit v1.1 From 1f28c6208be1b3be1acca69f0ac8056d0ceecc06 Mon Sep 17 00:00:00 2001 From: Teravus Ovares (Dan Olivares) Date: Fri, 16 Oct 2009 03:40:44 -0400 Subject: * Added a message for when the null reference exception occurs to make debugging easier. Without this, from the user's perspective.. they cannot move, fly or otherwise do anything physical and without a message on the console, it would be hard to tell that this is what is occurring. --- OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index bd05c92..e5458d4 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs @@ -1109,12 +1109,13 @@ namespace OpenSim.Region.Physics.OdePlugin try { vec = d.BodyGetPosition(Body); - //throw new NullReferenceException("foo!"); + } catch (NullReferenceException) { - vec = new d.Vector3(Position.X, Position.Y, Position.Z); - base.RaiseOutOfBounds(_position); + vec = new d.Vector3(_position.X, _position.Y, _position.Z); + base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem! + m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar: {0}", m_name); } -- cgit v1.1