From 47761a4a5e0b6d6837697f78ab68fc770ab69a7f Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Tue, 29 Jan 2008 02:08:30 +0000 Subject: * Commenting out the 'collision notifications' on BulletX, as there hasn't been an update on bullet in a while and the console notifications consume the entire CPU to make bullet completely unusable. --- OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs index 082021f..deba5f6 100644 --- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs +++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs @@ -311,8 +311,8 @@ namespace OpenSim.Region.Physics.BulletXPlugin bool needsCollision = base.NeedsCollision(bodyA, bodyB); - MainLog.Instance.Debug("BulletX", "A collision was detected between {0} and {1} --> {2}", nameA, nameB, - needsCollision); + //MainLog.Instance.Debug("BulletX", "A collision was detected between {0} and {1} --> {2}", nameA, nameB, + //needsCollision); return needsCollision; -- cgit v1.1