From 0c041ce12f393367e2754e88d9b8dad5e45f88c4 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 17 Oct 2011 01:42:31 +0100 Subject: Implement osNpcSit(). This is still in development so don't trust it Format is osNpcSit(, , OS_NPC_SIT_IMMEDIATE) e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE); At the moment, sit only succeeds if the part has a sit target set. NPC immediately sits on the target even if miles away - they do not walk up to it. This method is in development - it may change so please don't trust it yet. Standing will follow shortly since that's kind of important once you're sitting :) --- OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index fc45b82..ffcb004 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs @@ -687,6 +687,7 @@ namespace OpenSim.Region.Physics.OdePlugin /// another geometry or space private void near(IntPtr space, IntPtr g1, IntPtr g2) { +// m_log.DebugFormat("[PHYSICS]: Colliding {0} and {1} in {2}", g1, g2, space); // no lock here! It's invoked from within Simulate(), which is thread-locked // Test if we're colliding a geom with a space. -- cgit v1.1