From 09522743cb2e9f34a5e350a06683f7b0a150142e Mon Sep 17 00:00:00 2001 From: Dahlia Trimble Date: Sun, 3 May 2009 06:25:52 +0000 Subject: alter behavior of sculpted prim "Inside out" setting. Addresses Mantis #3514 --- OpenSim/Region/Physics/Meshing/SculptMesh.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs index 73b36789..5b8a5be 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs @@ -214,7 +214,7 @@ namespace PrimMesher uvs = new List(); if (mirror) - if (sculptType != SculptType.plane) + if (sculptType == SculptType.plane) invert = !invert; //float sourceScaleFactor = (float)lod / (float)Math.Max(sculptBitmap.Width, sculptBitmap.Height); -- cgit v1.1