From 3c37bc2851eb1c8c1ebd164dbf43fbeea427c2b8 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Thu, 10 May 2012 22:44:12 +0100 Subject: reduce avatars terminal velocity to less than 30m/s or colisions with basic boxs fail badly. (ode lib problem. chode just may support a bit higher velocity due to the use of tilt). --- OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs') diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index ca83dd7..e0de6cc 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs @@ -536,7 +536,8 @@ namespace OpenSim.Region.Physics.OdePlugin // This is in addition to the step size. // Essentially Steps * m_physicsiterations d.WorldSetQuickStepNumIterations(world, m_physicsiterations); - d.WorldSetContactMaxCorrectingVel(world, 100.0f); + + d.WorldSetContactMaxCorrectingVel(world, 50.0f); spacesPerMeter = 1 / metersInSpace; spaceGridMaxX = (int)(WorldExtents.X * spacesPerMeter); -- cgit v1.1