From f603e57e9ae9d9b7e3bf6b35924d99292cf6de43 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Mon, 11 Feb 2008 22:54:51 +0000 Subject: * Added PhysicsScene.Dispose() * In ODE, disposing of all of the ODE objects and the ODE World to reclaim memory when the simulator restarts. --- OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'OpenSim/Region/Physics/PhysXPlugin') diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs index 71bd94e..509bdfa 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs @@ -88,7 +88,10 @@ namespace OpenSim.Region.Physics.PhysXPlugin { // Does nothing right now } + public override void Dispose() + { + } public override PhysicsActor AddAvatar(string avName, PhysicsVector position) { -- cgit v1.1