From 9e9dad1cde362de093d0d7e6c3e247ff00ceac96 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Thu, 8 Nov 2007 00:10:40 +0000 Subject: * Added Rotational Velocity reporting for Client Interpolation to Terse Updates * Added Angular Velocity reporting for smooth-ish rotations on object collisions --- OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Physics/PhysXPlugin') diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs index 5483703..d282e9d 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs @@ -184,6 +184,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin { private PhysicsVector _position; private PhysicsVector _velocity; + private PhysicsVector m_rotationalVelocity = PhysicsVector.Zero; private PhysicsVector _acceleration; private NxCharacter _character; private bool flying; @@ -214,7 +215,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin get { return iscolliding; } set { iscolliding = value; } } - + public override PhysicsVector RotationalVelocity + { + get { return m_rotationalVelocity; } + set { m_rotationalVelocity = value; } + } public override PhysicsVector Position { get { return _position; } @@ -314,6 +319,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin private PhysicsVector _position; private PhysicsVector _velocity; private PhysicsVector _acceleration; + private PhysicsVector m_rotationalVelocity; private NxActor _prim; public PhysXPrim(NxActor prim) @@ -329,7 +335,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin get { return false; } set { return; } } - + public override PhysicsVector RotationalVelocity + { + get { return m_rotationalVelocity; } + set { m_rotationalVelocity = value; } + } public override bool Flying { get { return false; //no flying prims for you -- cgit v1.1