From 6758ecc40375fb046f142f5f45a19513a89b1f86 Mon Sep 17 00:00:00 2001 From: Charles Krinke Date: Sun, 28 Sep 2008 22:38:59 +0000 Subject: Implement the plumbing for llSetVehicleType from the LSL subroutine down through the physics modules through PhysActor and SceneObjectPart. No connection to the physics simulators. --- OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'OpenSim/Region/Physics/PhysXPlugin') diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs index c9d2c13..2d35ff0 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs @@ -343,6 +343,12 @@ namespace OpenSim.Region.Physics.PhysXPlugin set { return; } } + public override int VehicleType + { + get { return 0; } + set { return; } + } + public override void VehicleFloatParam(int param, float value) { @@ -688,6 +694,12 @@ namespace OpenSim.Region.Physics.PhysXPlugin set { return; } } + public override int VehicleType + { + get { return 0; } + set { return; } + } + public override void VehicleFloatParam(int param, float value) { -- cgit v1.1