From 042c9ed4d82e4389ec929f5438e82defad251235 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sun, 25 May 2008 11:22:05 +0000 Subject: * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. --- OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'OpenSim/Region/Physics/PhysXPlugin') diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs index 175d749..c9e1e30 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs @@ -200,6 +200,12 @@ namespace OpenSim.Region.Physics.PhysXPlugin { scene.DeleteTerrain(); } + + public override Dictionary GetTopColliders() + { + Dictionary returncolliders = new Dictionary(); + return returncolliders; + } } public class PhysXCharacter : PhysicsActor @@ -355,6 +361,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin public override float CollisionScore { get { return 0f; } + set { } } public override bool Kinematic @@ -593,6 +600,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin public override float CollisionScore { get { return 0f; } + set { } } public override bool Kinematic -- cgit v1.1