From d0123a796b0066a50914c6fae5d86550dcf58636 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Mon, 10 Mar 2008 05:56:58 +0000 Subject: ODEPlugin * Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start. --- OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs') diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs index b03da31..910b2d2 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs @@ -253,6 +253,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin set { return; } } + public override bool FloatOnWater + { + set { return; } + } + public override bool IsPhysical { get { return false; } @@ -484,6 +489,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin set { return; } } + public override bool FloatOnWater + { + set { return; } + } + public override bool ThrottleUpdates { get { return false; } -- cgit v1.1