From 6758ecc40375fb046f142f5f45a19513a89b1f86 Mon Sep 17 00:00:00 2001 From: Charles Krinke Date: Sun, 28 Sep 2008 22:38:59 +0000 Subject: Implement the plumbing for llSetVehicleType from the LSL subroutine down through the physics modules through PhysActor and SceneObjectPart. No connection to the physics simulators. --- OpenSim/Region/Physics/POSPlugin/POSCharacter.cs | 6 ++++++ OpenSim/Region/Physics/POSPlugin/POSPrim.cs | 6 ++++++ 2 files changed, 12 insertions(+) (limited to 'OpenSim/Region/Physics/POSPlugin') diff --git a/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs b/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs index 9719a05..a9ddf27 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs @@ -159,6 +159,12 @@ namespace OpenSim.Region.Physics.POSPlugin set { return; } } + public override int VehicleType + { + get { return 0; } + set { return; } + } + public override void VehicleFloatParam(int param, float value) { diff --git a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs index 265e170..873529e 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs @@ -121,6 +121,12 @@ namespace OpenSim.Region.Physics.POSPlugin set { return; } } + public override int VehicleType + { + get { return 0; } + set { return; } + } + public override void VehicleFloatParam(int param, float value) { -- cgit v1.1