From d0123a796b0066a50914c6fae5d86550dcf58636 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Mon, 10 Mar 2008 05:56:58 +0000 Subject: ODEPlugin * Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start. --- OpenSim/Region/Physics/POSPlugin/POSPlugin.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'OpenSim/Region/Physics/POSPlugin/POSPlugin.cs') diff --git a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs index dd2c0dd..d6c8202 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs @@ -383,6 +383,11 @@ namespace OpenSim.Region.Physics.POSPlugin set { return; } } + public override bool FloatOnWater + { + set { return; } + } + public override bool IsPhysical { get { return false; } @@ -622,6 +627,11 @@ namespace OpenSim.Region.Physics.POSPlugin set { return; } } + public override bool FloatOnWater + { + set { return; } + } + public override PhysicsVector Velocity { get { return _velocity; } -- cgit v1.1