From db264013d42d42ee67077dc6592aa5e1f2479ed7 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sat, 23 Feb 2008 12:26:37 +0000 Subject: * One more fix to the selected feature * Don't act immediately on a physical prim unless it's moving. * This helps when you're trying to make a box stack and you select the bottom most box. --- OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/OdePlugin') diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 6da2296..50df745 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -210,7 +210,7 @@ namespace OpenSim.Region.Physics.OdePlugin // without this, if an avatar selects prim, they can walk right // through it while it's selected - if (m_isphysical || !value) + if ((m_isphysical && !_zeroFlag) || !value) { m_taintselected = value; _parent_scene.AddPhysicsActorTaint(this); -- cgit v1.1