From a522d7844b44534136475c5f45dd8608ee37ef1f Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Mon, 14 Jan 2008 18:29:04 +0000 Subject: * First pass at collidable linksets * There will be bugs, you can count on that. To avoid them, set the linksets phantom * After region restart, the linksets restore in a non collidable state. * Linksets can but shouldn't be made physical with the physical checkbox or when you unlink them, they tend to explode. * After creating a linkset, you have to move the linkset or set it phantom and not phantom for it to become collidable. * There's a few ParentGroup references that need to be refactored. --- OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/OdePlugin') diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 5fef47d..6d08f98 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -587,7 +587,9 @@ namespace OpenSim.Region.Physics.OdePlugin { get { return _position; } - set { _position = value; } + set { _position = value; + //OpenSim.Framework.Console.MainLog.Instance.Verbose("PHYSICS", _position.ToString()); + } } public override PhysicsVector Size -- cgit v1.1