From 9ff8efc72014d8d5e971c3ceb7ec83bf9c19d69f Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 1 Jun 2012 03:03:48 +0100
Subject: Collection optional avatar and prim taint frame millisecond times
---
OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 43 +++++++++++++++++++++++-----
1 file changed, 36 insertions(+), 7 deletions(-)
(limited to 'OpenSim/Region/Physics/OdePlugin')
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 948930b..63b999e 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -151,6 +151,16 @@ namespace OpenSim.Region.Physics.OdePlugin
public const string ODETotalFrameMsStatName = "ODETotalFrameMS";
///
+ /// Stat name for amount of time spent processing avatar taints per frame
+ ///
+ public const string ODEAvatarTaintMsStatName = "ODEAvatarTaintFrameMS";
+
+ ///
+ /// Stat name for amount of time spent processing prim taints per frame
+ ///
+ public const string ODEPrimTaintMsStatName = "ODEPrimTaintFrameMS";
+
+ ///
/// Stat name for the amount of time spent in native code that actually steps through the simulation.
///
public const string ODENativeStepFrameMsStatName = "ODENativeStepFrameMS";
@@ -2848,7 +2858,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public override float Simulate(float timeStep)
{
int startFrameTick = CollectStats ? Util.EnvironmentTickCount() : 0;
- int tempTick = 0;;
+ int tempTick = 0, tempTick2 = 0;
if (framecount >= int.MaxValue)
framecount = 0;
@@ -2926,6 +2936,9 @@ namespace OpenSim.Region.Physics.OdePlugin
{
try
{
+ if (CollectStats)
+ tempTick = Util.EnvironmentTickCount();
+
lock (_taintedActors)
{
foreach (OdeCharacter character in _taintedActors)
@@ -2934,6 +2947,13 @@ namespace OpenSim.Region.Physics.OdePlugin
_taintedActors.Clear();
}
+ if (CollectStats)
+ {
+ tempTick2 = Util.EnvironmentTickCount();
+ m_stats[ODEAvatarTaintMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick);
+ tempTick = tempTick2;
+ }
+
lock (_taintedPrims)
{
foreach (OdePrim prim in _taintedPrims)
@@ -2964,6 +2984,13 @@ namespace OpenSim.Region.Physics.OdePlugin
_taintedPrims.Clear();
}
+ if (CollectStats)
+ {
+ tempTick2 = Util.EnvironmentTickCount();
+ m_stats[ODEPrimTaintMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick);
+ tempTick = tempTick2;
+ }
+
// Move characters
foreach (OdeCharacter actor in _characters)
actor.Move(defects);
@@ -3028,10 +3055,9 @@ namespace OpenSim.Region.Physics.OdePlugin
if (CollectStats)
{
- m_stats[ODECollisionNotificationFrameMsStatName]
- += Util.EnvironmentTickCountSubtract(tempTick);
-
- tempTick = Util.EnvironmentTickCount();
+ tempTick2 = Util.EnvironmentTickCount();
+ m_stats[ODECollisionNotificationFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick);
+ tempTick = tempTick2;
}
d.WorldQuickStep(world, ODE_STEPSIZE);
@@ -3077,8 +3103,9 @@ namespace OpenSim.Region.Physics.OdePlugin
if (CollectStats)
{
- m_stats[ODEAvatarUpdateFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick);
- tempTick = Util.EnvironmentTickCount();
+ tempTick2 = Util.EnvironmentTickCount();
+ m_stats[ODEAvatarUpdateFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick);
+ tempTick = tempTick2;
}
//if (timeStep < 0.2f)
@@ -4153,6 +4180,8 @@ namespace OpenSim.Region.Physics.OdePlugin
private void InitializeExtraStats()
{
m_stats[ODETotalFrameMsStatName] = 0;
+ m_stats[ODEAvatarTaintMsStatName] = 0;
+ m_stats[ODEPrimTaintMsStatName] = 0;
m_stats[ODENativeStepFrameMsStatName] = 0;
m_stats[ODENativeSpaceCollisionFrameMsStatName] = 0;
m_stats[ODENativeGeomCollisionFrameMsStatName] = 0;
--
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