From 8d196dbd148f759f9fce1a2f456abfc084fd8f97 Mon Sep 17 00:00:00 2001 From: Teravus Ovares (Dan Olivares) Date: Sat, 5 Dec 2009 22:18:00 -0500 Subject: * Adds Normal to the fields returned by the Physics Raycaster * Fixes recognizing when a sit target is and isn't set. * * 1. Vector3.Zero. * * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION * * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion * * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it --- OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Physics/OdePlugin') diff --git a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs index c8ae229..732e835 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs @@ -145,6 +145,7 @@ namespace OpenSim.Region.Physics.OdePlugin uint hitConsumerID = 0; float distance = 999999999999f; Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f); + Vector3 snormal = Vector3.Zero; // Find closest contact and object. lock (m_contactResults) @@ -157,6 +158,7 @@ namespace OpenSim.Region.Physics.OdePlugin hitConsumerID = cResult.ConsumerID; distance = cResult.Depth; hitYN = true; + snormal = cResult.Normal; } } @@ -165,7 +167,7 @@ namespace OpenSim.Region.Physics.OdePlugin // Return results if (req.callbackMethod != null) - req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance); + req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance, snormal); } // This is the standard Near. Uses space AABBs to speed up detection. @@ -310,7 +312,8 @@ namespace OpenSim.Region.Physics.OdePlugin collisionresult.ConsumerID = ((OdePrim)p1).m_localID; collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); collisionresult.Depth = contacts[i].depth; - + collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y, + contacts[i].normal.Z); lock (m_contactResults) m_contactResults.Add(collisionresult); } @@ -325,6 +328,8 @@ namespace OpenSim.Region.Physics.OdePlugin collisionresult.ConsumerID = ((OdePrim)p2).m_localID; collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); collisionresult.Depth = contacts[i].depth; + collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y, + contacts[i].normal.Z); lock (m_contactResults) m_contactResults.Add(collisionresult); @@ -358,5 +363,6 @@ namespace OpenSim.Region.Physics.OdePlugin public Vector3 Pos; public float Depth; public uint ConsumerID; + public Vector3 Normal; } } -- cgit v1.1