From 9d9fcac0386ba6adc7a1f6c08f82bd5c0b6cd1d2 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Fri, 14 Aug 2009 17:16:41 +0900
Subject: Misc cleanup.
---
OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 13 ++++---------
1 file changed, 4 insertions(+), 9 deletions(-)
(limited to 'OpenSim/Region/Physics/OdePlugin')
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 8fdc5a7..b7030f1 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -347,18 +347,13 @@ namespace OpenSim.Region.Physics.OdePlugin
#endif
}
- // zero out a heightmap array float array (single dimention [flattened]))
+ // zero out a heightmap array float array (single dimension [flattened]))
if ((int)Constants.RegionSize == 256)
_heightmap = new float[514*514];
else
_heightmap = new float[(((int)Constants.RegionSize + 2) * ((int)Constants.RegionSize + 2))];
_watermap = new float[258 * 258];
-
-
-
-
-
// Zero out the prim spaces array (we split our space into smaller spaces so
// we can hit test less.
}
@@ -2197,7 +2192,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
///
- /// Called when a static prim moves. Allocates a space for the prim based on it's position
+ /// Called when a static prim moves. Allocates a space for the prim based on its position
///
/// the pointer to the geom that moved
/// the position that the geom moved to
@@ -3013,7 +3008,7 @@ namespace OpenSim.Region.Physics.OdePlugin
float[] returnarr = new float[262144];
float[,] resultarr = new float[m_regionWidth, m_regionHeight];
- // Filling out the array into it's multi-dimentional components
+ // Filling out the array into its multi-dimensional components
for (int y = 0; y < m_regionHeight; y++)
{
for (int x = 0; x < m_regionWidth; x++)
@@ -3126,7 +3121,7 @@ namespace OpenSim.Region.Physics.OdePlugin
float[] returnarr = new float[262144];
float[,] resultarr = new float[m_regionWidth,m_regionHeight];
- // Filling out the array into it's multi-dimentional components
+ // Filling out the array into its multi-dimensional components
for (int y = 0; y < m_regionHeight; y++)
{
for (int x = 0; x < m_regionWidth; x++)
--
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