From 6758ecc40375fb046f142f5f45a19513a89b1f86 Mon Sep 17 00:00:00 2001 From: Charles Krinke Date: Sun, 28 Sep 2008 22:38:59 +0000 Subject: Implement the plumbing for llSetVehicleType from the LSL subroutine down through the physics modules through PhysActor and SceneObjectPart. No connection to the physics simulators. --- OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 6 ++++++ OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 6 ++++++ 2 files changed, 12 insertions(+) (limited to 'OpenSim/Region/Physics/OdePlugin') diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 6af0781..2561fa5 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs @@ -537,6 +537,12 @@ namespace OpenSim.Region.Physics.OdePlugin set { return; } } + public override int VehicleType + { + get { return 0; } + set { return; } + } + public override void VehicleFloatParam(int param, float value) { diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 9db7e8b..5d9b169 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -1876,6 +1876,12 @@ namespace OpenSim.Region.Physics.OdePlugin set { m_force = value; } } + public override int VehicleType + { + get { return 0; } + set { return; } + } + public override void VehicleFloatParam(int param, float value) { -- cgit v1.1