From 1c9696a9d2665b72ecde45fdcc43c1cde2abad79 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Wed, 28 Oct 2009 15:11:01 -0700 Subject: Always send a time dilation of 1.0 while we debug rubberbanding issues --- OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/OdePlugin') diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 3fdf9ea..7caaa14 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs @@ -2672,7 +2672,8 @@ namespace OpenSim.Region.Physics.OdePlugin //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size fps = (step_time / ODE_STEPSIZE) * 1000; - m_timeDilation = Math.Min((step_time / ODE_STEPSIZE) / (0.09375f / ODE_STEPSIZE), 1.0f); + // HACK: Using a time dilation of 1.0 to debug rubberbanding issues + //m_timeDilation = Math.Min((step_time / ODE_STEPSIZE) / (0.09375f / ODE_STEPSIZE), 1.0f); step_time = 0.09375f; -- cgit v1.1