From 08ec34e4d320cc80b4310de1b7193fd848ddfe49 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Thu, 8 May 2008 16:07:41 +0000 Subject: * Removed ODELock message since it wasn't telling us anything important and people seemed to think it was the cause of their issues rather then a message to help locate a situation where physics stalls for a second and then kicks. * This was simply a message added when an avatar was added/removed from the scene. --- OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/OdePlugin') diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 076dfdf..a54523b 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs @@ -987,7 +987,7 @@ namespace OpenSim.Region.Physics.OdePlugin { lock (OdeLock) { - m_log.Debug("[PHYSICS]:ODELOCK"); + //m_log.Debug("[PHYSICS]:ODELOCK"); ((OdeCharacter) actor).Destroy(); _characters.Remove((OdeCharacter) actor); } -- cgit v1.1