From d199767e6991d6f368661fce9c5a072e564b8a4b Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Sun, 25 Oct 2009 23:16:12 -0700 Subject: Experimental change of PhysicsVector to Vector3. Untested --- OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs') diff --git a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs index cdd38c4..69e2d03 100644 --- a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs +++ b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs @@ -76,8 +76,8 @@ namespace OpenSim.Region.Physics.OdePlugin public void CreateAndDropPhysicalCube() { PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox(); - PhysicsVector position = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); - PhysicsVector size = new PhysicsVector(0.5f, 0.5f, 0.5f); + Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f); + Vector3 size = new Vector3(0.5f, 0.5f, 0.5f); Quaternion rot = Quaternion.Identity; PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true); OdePrim oprim = (OdePrim)prim; -- cgit v1.1