From e9dbe54ab1217e4310b0e7e014516363237e2a21 Mon Sep 17 00:00:00 2001 From: root Date: Fri, 15 Jul 2011 20:07:59 +0100 Subject: Fix some local id issues in physics glue --- OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) (limited to 'OpenSim/Region/Physics/OdePlugin/OdeScene.cs') diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index ba8cba4..6fda32d 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs @@ -1708,13 +1708,7 @@ namespace OpenSim.Region.Physics.OdePlugin } public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, - Vector3 size, Quaternion rotation) //To be removed - { - return AddPrimShape(primName, pbs, position, size, rotation, false); - } - - public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, - Vector3 size, Quaternion rotation, bool isPhysical) + Vector3 size, Quaternion rotation, bool isPhysical, uint localid) { #if SPAM m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName); -- cgit v1.1