From e33b0fa35bf6bef47849c82b1ef1f5f81420217e Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 21 Nov 2011 20:12:04 +0000 Subject: don't lock OdeScene.contacts since only ever accessed by a single thread --- OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 34 ++++++++++++++++++++-------- 1 file changed, 24 insertions(+), 10 deletions(-) (limited to 'OpenSim/Region/Physics/OdePlugin/OdeScene.cs') diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index b952b30..92dd2dd 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs @@ -251,10 +251,27 @@ namespace OpenSim.Region.Physics.OdePlugin //private Dictionary jointpart_name_map = new Dictionary(); private readonly Dictionary> joints_connecting_actor = new Dictionary>(); private d.ContactGeom[] contacts; - private readonly List requestedJointsToBeCreated = new List(); // lock only briefly. accessed by external code (to request new joints) and by OdeScene.Simulate() to move those joints into pending/active - private readonly List pendingJoints = new List(); // can lock for longer. accessed only by OdeScene. - private readonly List activeJoints = new List(); // can lock for longer. accessed only by OdeScene. - private readonly List requestedJointsToBeDeleted = new List(); // lock only briefly. accessed by external code (to request deletion of joints) and by OdeScene.Simulate() to move those joints out of pending/active + + /// + /// Lock only briefly. accessed by external code (to request new joints) and by OdeScene.Simulate() to move those joints into pending/active + /// + private readonly List requestedJointsToBeCreated = new List(); + + /// + /// can lock for longer. accessed only by OdeScene. + /// + private readonly List pendingJoints = new List(); + + /// + /// can lock for longer. accessed only by OdeScene. + /// + private readonly List activeJoints = new List(); + + /// + /// lock only briefly. accessed by external code (to request deletion of joints) and by OdeScene.Simulate() to move those joints out of pending/active + /// + private readonly List requestedJointsToBeDeleted = new List(); + private Object externalJointRequestsLock = new Object(); private readonly Dictionary SOPName_to_activeJoint = new Dictionary(); private readonly Dictionary SOPName_to_pendingJoint = new Dictionary(); @@ -776,12 +793,9 @@ namespace OpenSim.Region.Physics.OdePlugin if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) return; - lock (contacts) - { - count = d.Collide(g1, g2, contacts.Length, contacts, d.ContactGeom.SizeOf); - if (count > contacts.Length) - m_log.Error("[PHYSICS]: Got " + count + " contacts when we asked for a maximum of " + contacts.Length); - } + count = d.Collide(g1, g2, contacts.Length, contacts, d.ContactGeom.SizeOf); + if (count > contacts.Length) + m_log.Error("[PHYSICS]: Got " + count + " contacts when we asked for a maximum of " + contacts.Length); } catch (SEHException) { -- cgit v1.1