From ace4324e753435e317ec388b5b25a8e3ffd84db4 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 22 Nov 2011 22:37:06 +0000 Subject: Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since this is now being down in OdeCharacter.DestroyOdeStructures() --- OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'OpenSim/Region/Physics/OdePlugin/OdeScene.cs') diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index b5436bd..7b04bcf 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs @@ -1735,12 +1735,7 @@ namespace OpenSim.Region.Physics.OdePlugin internal void RemoveCharacter(OdeCharacter chr) { - if (_characters.Contains(chr)) - { - _characters.Remove(chr); - geom_name_map.Remove(chr.Shell); - actor_name_map.Remove(chr.Shell); - } + _characters.Remove(chr); } private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, -- cgit v1.1