From 9e914f5c321d5588b196221343e3bc9ed9735f64 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Thu, 26 Jul 2012 16:03:15 -0700 Subject: Add check so Ode does not try to simulate after it has been Dispose()'ed. Fixes exception that happens when shutting down region (improvements from last patch) --- OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'OpenSim/Region/Physics/OdePlugin/OdeScene.cs') diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 32e81e2..0db936f 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs @@ -489,6 +489,8 @@ namespace OpenSim.Region.Physics.OdePlugin /// internal Object OdeLock = new Object(); + private bool _worldInitialized = false; + public IMesher mesher; private IConfigSource m_config; @@ -875,6 +877,8 @@ namespace OpenSim.Region.Physics.OdePlugin staticPrimspace[i, j] = IntPtr.Zero; } } + + _worldInitialized = true; } // internal void waitForSpaceUnlock(IntPtr space) @@ -2896,6 +2900,8 @@ namespace OpenSim.Region.Physics.OdePlugin /// The number of frames simulated over that period. public override float Simulate(float timeStep) { + if (!_worldInitialized) return 11f; + int startFrameTick = CollectStats ? Util.EnvironmentTickCount() : 0; int tempTick = 0, tempTick2 = 0; @@ -4017,6 +4023,8 @@ namespace OpenSim.Region.Physics.OdePlugin public override void Dispose() { + _worldInitialized = false; + m_rayCastManager.Dispose(); m_rayCastManager = null; @@ -4037,6 +4045,7 @@ namespace OpenSim.Region.Physics.OdePlugin d.WorldDestroy(world); //d.CloseODE(); } + } public override Dictionary GetTopColliders() -- cgit v1.1