From 86bd287b5346063edb0f62ceb96ee08c6ee80c18 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 20 Mar 2012 20:39:33 +0000
Subject: refactor: precalculate the fixed movement factor for avatar tilting
(sqrt(2)) rather than doing it multiple times on every move.
---
OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 3 +++
1 file changed, 3 insertions(+)
(limited to 'OpenSim/Region/Physics/OdePlugin/OdeScene.cs')
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 1f8c2ca..842ff91 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -185,6 +185,9 @@ namespace OpenSim.Region.Physics.OdePlugin
///
/// true = old compatibility mode with leaning capsule; false = new corrected mode
///
+ ///
+ /// Even when set to false, the capsule still tilts but this is done in a different way.
+ ///
public bool IsAvCapsuleTilted { get; private set; }
private float avDensity = 80f;
--
cgit v1.1