From 4faac1f090b668274e9a07356b8a093d1b662b7e Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 21 Nov 2011 19:06:53 +0000
Subject: When changing avatar size in ODE, remove the old actor from the name
and actor maps
---
OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/Physics/OdePlugin/OdeScene.cs')
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 9dee07b..d5c3250 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -243,7 +243,9 @@ namespace OpenSim.Region.Physics.OdePlugin
/// Maps a unique geometry id (a memory location) to a physics actor name.
///
///
- /// Only actors participating in collisions have geometries.
+ /// Only actors participating in collisions have geometries. This has to be maintained separately from
+ /// actor_name_map because terrain and water currently don't conceptually have a physics actor of their own
+ /// apart from the singleton PANull
///
public Dictionary geom_name_map = new Dictionary();
--
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