From 4ffe936ba837eb47dc235317a54f5fa16af514ce Mon Sep 17 00:00:00 2001 From: Teravus Ovares (Dan Olivares) Date: Sat, 10 Oct 2009 03:53:53 -0400 Subject: * Make ODECharacter respect the scene's requested collision update time * Set the Scene collision update time to 500 ms --- OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs') diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index f5ab1de..083b7db 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs @@ -2928,6 +2928,7 @@ namespace OpenSim.Region.Physics.OdePlugin { case ActorTypes.Agent: OdeCharacter cobj = (OdeCharacter)obj; + cobj.AddCollisionFrameTime(100); cobj.SendCollisions(); break; case ActorTypes.Prim: -- cgit v1.1