From f852b6455550569d002d0b1c527249f3f7894326 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Wed, 26 Dec 2007 17:16:47 +0000 Subject: * This update includes a wide range of changes to the ODEPlugin for avatar movement, including: ** - avatar can navigate stairs better now ** - avatar can land without shooting into the air ** - excessive collisions with the ground are tempered somewhat and should only shoot the avatar up 20m instead of 200m ** - Try Catched a TextureDownloadModule.cs array out of bounds error with a report that causes it not to crash the sim, however it reports a few important items for tracking it down. --- OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 8 -------- 1 file changed, 8 deletions(-) (limited to 'OpenSim/Region/Physics/OdePlugin/ODEPrim.cs') diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 32a9fc7..35328b8 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -375,14 +375,6 @@ namespace OpenSim.Region.Physics.OdePlugin { string primScenAvatarIn = _parent_scene.whichspaceamIin(_position); int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); - if (primScenAvatarIn == "0") - { - MainLog.Instance.Verbose("Physics", "Prim " + m_primName + " in space with no prim: " + primScenAvatarIn + ". Expected to be at: " + m_targetSpace.ToString() + " . Arr:': " + arrayitem[0].ToString() + "," + arrayitem[1].ToString()); - } - else - { - MainLog.Instance.Verbose("Physics", "Prim " + m_primName + " in Prim space with prim: " + primScenAvatarIn + ". Expected to be at: " + m_targetSpace.ToString() + ". Arr:" + arrayitem[0].ToString() + "," + arrayitem[1].ToString()); - } m_targetSpace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace); d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); d.SpaceAdd(m_targetSpace, prim_geom); -- cgit v1.1