From 3036aba875187923b4e4d8481d46334e53393107 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Fri, 12 Mar 2010 14:28:31 -0800 Subject: * Added a better check to the SimianGrid connectors to test if they are enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET --- OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Physics/OdePlugin/ODEPrim.cs') diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 03736d1..0720b5e 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -1575,11 +1575,11 @@ Console.WriteLine(" JointCreateFixed"); { //Console.WriteLine("Move " + m_primName); if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 - /* // NON-'VEHICLES' are dealt with here if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f)) { d.Vector3 avel2 = d.BodyGetAngularVel(Body); + /* if (m_angularlock.X == 1) avel2.X = 0; if (m_angularlock.Y == 1) @@ -1587,8 +1587,8 @@ Console.WriteLine(" JointCreateFixed"); if (m_angularlock.Z == 1) avel2.Z = 0; d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z); + */ } - */ //float PID_P = 900.0f; float m_mass = CalculateMass(); -- cgit v1.1