From cfc9ee42658452fd0363e06068917b15120db176 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Tue, 19 Feb 2008 16:01:14 +0000 Subject: * Adds limited support for each hollow type for the supported prim., Cube with a triangle hollow, Cube with a cylinder hollow, cylinder with a triangle hollow, etc. * More work needs to be done here as several of the profileshape/hollow combinations are rotationally offset from where they render in the client. --- OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 316 ++++++++++++++++---------- 1 file changed, 192 insertions(+), 124 deletions(-) (limited to 'OpenSim/Region/Physics/Meshing') diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index f2ab01d..ec13564 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs @@ -175,6 +175,178 @@ namespace OpenSim.Region.Physics.Meshing } } + private static SimpleHull BuildHoleHull(PrimitiveBaseShape pbs, ProfileShape pshape, HollowShape hshape, UInt16 hollowFactor) + { + // Tackle HollowShape.Same + float fhollowFactor = (float)hollowFactor; + + switch (pshape) + { + case ProfileShape.Square: + if (hshape == HollowShape.Same) + hshape= HollowShape.Square; + break; + case ProfileShape.EquilateralTriangle: + fhollowFactor = ((float)hollowFactor / 1.9f); + if (hshape == HollowShape.Same) + { + hshape = HollowShape.Triangle; + } + + break; + + case ProfileShape.Circle: + if (pbs.PathCurve == (byte)Extrusion.Straight) + { + if (hshape == HollowShape.Same) + { + hshape = HollowShape.Circle; + } + } + break; + default: + if (hshape == HollowShape.Same) + hshape= HollowShape.Square; + break; + } + + + SimpleHull holeHull = null; + + if (hshape == HollowShape.Square) + { + float hollowFactorF = (float)fhollowFactor / (float)50000; + Vertex IMM = new Vertex(-0.5f * hollowFactorF, -0.5f * hollowFactorF, 0.0f); + Vertex IPM = new Vertex(+0.5f * hollowFactorF, -0.5f * hollowFactorF, 0.0f); + Vertex IPP = new Vertex(+0.5f * hollowFactorF, +0.5f * hollowFactorF, 0.0f); + Vertex IMP = new Vertex(-0.5f * hollowFactorF, +0.5f * hollowFactorF, 0.0f); + + + holeHull = new SimpleHull(); + + holeHull.AddVertex(IMM); + holeHull.AddVertex(IMP); + holeHull.AddVertex(IPP); + holeHull.AddVertex(IPM); + } + if (hshape == HollowShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight) + { + float hollowFactorF = (float)fhollowFactor / (float)50000; + + Vertex IQ1Q15 = new Vertex(-0.35f * hollowFactorF, -0.35f * hollowFactorF, 0.0f); + Vertex IQ1Q16 = new Vertex(-0.30f * hollowFactorF, -0.40f * hollowFactorF, 0.0f); + Vertex IQ1Q17 = new Vertex(-0.24f * hollowFactorF, -0.43f * hollowFactorF, 0.0f); + Vertex IQ1Q18 = new Vertex(-0.18f * hollowFactorF, -0.46f * hollowFactorF, 0.0f); + Vertex IQ1Q19 = new Vertex(-0.11f * hollowFactorF, -0.48f * hollowFactorF, 0.0f); + + Vertex IQ2Q10 = new Vertex(+0.0f * hollowFactorF, -0.50f * hollowFactorF, 0.0f); + Vertex IQ2Q11 = new Vertex(+0.11f * hollowFactorF, -0.48f * hollowFactorF, 0.0f); + Vertex IQ2Q12 = new Vertex(+0.18f * hollowFactorF, -0.46f * hollowFactorF, 0.0f); + Vertex IQ2Q13 = new Vertex(+0.24f * hollowFactorF, -0.43f * hollowFactorF, 0.0f); + Vertex IQ2Q14 = new Vertex(+0.30f * hollowFactorF, -0.40f * hollowFactorF, 0.0f); + Vertex IQ2Q15 = new Vertex(+0.35f * hollowFactorF, -0.35f * hollowFactorF, 0.0f); + Vertex IQ2Q16 = new Vertex(+0.40f * hollowFactorF, -0.30f * hollowFactorF, 0.0f); + Vertex IQ2Q17 = new Vertex(+0.43f * hollowFactorF, -0.24f * hollowFactorF, 0.0f); + Vertex IQ2Q18 = new Vertex(+0.46f * hollowFactorF, -0.18f * hollowFactorF, 0.0f); + Vertex IQ2Q19 = new Vertex(+0.48f * hollowFactorF, -0.11f * hollowFactorF, 0.0f); + + Vertex IQ2Q20 = new Vertex(+0.50f * hollowFactorF, +0.0f * hollowFactorF, 0.0f); + Vertex IQ2Q21 = new Vertex(+0.48f * hollowFactorF, +0.11f * hollowFactorF, 0.0f); + Vertex IQ2Q22 = new Vertex(+0.46f * hollowFactorF, +0.18f * hollowFactorF, 0.0f); + Vertex IQ2Q23 = new Vertex(+0.43f * hollowFactorF, +0.24f * hollowFactorF, 0.0f); + Vertex IQ2Q24 = new Vertex(+0.40f * hollowFactorF, +0.30f * hollowFactorF, 0.0f); + Vertex IQ2Q25 = new Vertex(+0.35f * hollowFactorF, +0.35f * hollowFactorF, 0.0f); + Vertex IQ2Q26 = new Vertex(+0.30f * hollowFactorF, +0.40f * hollowFactorF, 0.0f); + Vertex IQ2Q27 = new Vertex(+0.24f * hollowFactorF, +0.43f * hollowFactorF, 0.0f); + Vertex IQ2Q28 = new Vertex(+0.18f * hollowFactorF, +0.46f * hollowFactorF, 0.0f); + Vertex IQ2Q29 = new Vertex(+0.11f * hollowFactorF, +0.48f * hollowFactorF, 0.0f); + + Vertex IQ1Q20 = new Vertex(+0.0f * hollowFactorF, +0.50f * hollowFactorF, 0.0f); + Vertex IQ1Q21 = new Vertex(-0.11f * hollowFactorF, +0.48f * hollowFactorF, 0.0f); + Vertex IQ1Q22 = new Vertex(-0.18f * hollowFactorF, +0.46f * hollowFactorF, 0.0f); + Vertex IQ1Q23 = new Vertex(-0.24f * hollowFactorF, +0.43f * hollowFactorF, 0.0f); + Vertex IQ1Q24 = new Vertex(-0.30f * hollowFactorF, +0.40f * hollowFactorF, 0.0f); + Vertex IQ1Q25 = new Vertex(-0.35f * hollowFactorF, +0.35f * hollowFactorF, 0.0f); + Vertex IQ1Q26 = new Vertex(-0.40f * hollowFactorF, +0.30f * hollowFactorF, 0.0f); + Vertex IQ1Q27 = new Vertex(-0.43f * hollowFactorF, +0.24f * hollowFactorF, 0.0f); + Vertex IQ1Q28 = new Vertex(-0.46f * hollowFactorF, +0.18f * hollowFactorF, 0.0f); + Vertex IQ1Q29 = new Vertex(-0.48f * hollowFactorF, +0.11f * hollowFactorF, 0.0f); + + Vertex IQ1Q10 = new Vertex(-0.50f * hollowFactorF, +0.0f * hollowFactorF, 0.0f); + Vertex IQ1Q11 = new Vertex(-0.48f * hollowFactorF, -0.11f * hollowFactorF, 0.0f); + Vertex IQ1Q12 = new Vertex(-0.46f * hollowFactorF, -0.18f * hollowFactorF, 0.0f); + Vertex IQ1Q13 = new Vertex(-0.43f * hollowFactorF, -0.24f * hollowFactorF, 0.0f); + Vertex IQ1Q14 = new Vertex(-0.40f * hollowFactorF, -0.30f * hollowFactorF, 0.0f); + + //Counter clockwise around the quadrants + holeHull = new SimpleHull(); + holeHull.AddVertex(IQ1Q15); + holeHull.AddVertex(IQ1Q14); + holeHull.AddVertex(IQ1Q13); + holeHull.AddVertex(IQ1Q12); + holeHull.AddVertex(IQ1Q11); + holeHull.AddVertex(IQ1Q10); + + holeHull.AddVertex(IQ1Q29); + holeHull.AddVertex(IQ1Q28); + holeHull.AddVertex(IQ1Q27); + holeHull.AddVertex(IQ1Q26); + holeHull.AddVertex(IQ1Q25); + holeHull.AddVertex(IQ1Q24); + holeHull.AddVertex(IQ1Q23); + holeHull.AddVertex(IQ1Q22); + holeHull.AddVertex(IQ1Q21); + holeHull.AddVertex(IQ1Q20); + + holeHull.AddVertex(IQ2Q29); + holeHull.AddVertex(IQ2Q28); + holeHull.AddVertex(IQ2Q27); + holeHull.AddVertex(IQ2Q26); + holeHull.AddVertex(IQ2Q25); + holeHull.AddVertex(IQ2Q24); + holeHull.AddVertex(IQ2Q23); + holeHull.AddVertex(IQ2Q22); + holeHull.AddVertex(IQ2Q21); + holeHull.AddVertex(IQ2Q20); + + holeHull.AddVertex(IQ2Q19); + holeHull.AddVertex(IQ2Q18); + holeHull.AddVertex(IQ2Q17); + holeHull.AddVertex(IQ2Q16); + holeHull.AddVertex(IQ2Q15); + holeHull.AddVertex(IQ2Q14); + holeHull.AddVertex(IQ2Q13); + holeHull.AddVertex(IQ2Q12); + holeHull.AddVertex(IQ2Q11); + holeHull.AddVertex(IQ2Q10); + + holeHull.AddVertex(IQ1Q19); + holeHull.AddVertex(IQ1Q18); + holeHull.AddVertex(IQ1Q17); + holeHull.AddVertex(IQ1Q16); + } + if (hshape == HollowShape.Triangle) + { + float hollowFactorF = (float)fhollowFactor / (float)50000; + Vertex IMM = new Vertex(-0.25f * hollowFactorF, -0.45f * hollowFactorF, 0.0f); + Vertex IPM = new Vertex(+0.5f * hollowFactorF, +0f * hollowFactorF, 0.0f); + Vertex IPP = new Vertex(-0.25f * hollowFactorF, +0.45f * hollowFactorF, 0.0f); + + + + holeHull = new SimpleHull(); + + holeHull.AddVertex(IMM); + holeHull.AddVertex(IPP); + holeHull.AddVertex(IPM); + + } + + return holeHull; + + + } + private static Mesh CreateBoxMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size) // Builds the z (+ and -) surfaces of a box shaped prim { @@ -185,6 +357,7 @@ namespace OpenSim.Region.Physics.Meshing UInt16 taperY = primShape.PathScaleY; UInt16 pathShearX = primShape.PathShearX; UInt16 pathShearY = primShape.PathShearY; + //m_log.Error("pathShear:" + primShape.PathShearX.ToString() + "," + primShape.PathShearY.ToString()); //m_log.Error("pathTaper:" + primShape.PathTaperX.ToString() + "," + primShape.PathTaperY.ToString()); @@ -254,23 +427,14 @@ namespace OpenSim.Region.Physics.Meshing // Deal with the hole here if (hollowFactor > 0) { - float hollowFactorF = (float) hollowFactor/(float) 50000; - Vertex IMM = new Vertex(-0.5f*hollowFactorF, -0.5f*hollowFactorF, 0.0f); - Vertex IPM = new Vertex(+0.5f*hollowFactorF, -0.5f*hollowFactorF, 0.0f); - Vertex IPP = new Vertex(+0.5f*hollowFactorF, +0.5f*hollowFactorF, 0.0f); - Vertex IMP = new Vertex(-0.5f*hollowFactorF, +0.5f*hollowFactorF, 0.0f); - - - SimpleHull holeHull = new SimpleHull(); - - holeHull.AddVertex(IMM); - holeHull.AddVertex(IMP); - holeHull.AddVertex(IPP); - holeHull.AddVertex(IPM); - SimpleHull hollowedHull = SimpleHull.SubtractHull(outerHull, holeHull); + SimpleHull holeHull = BuildHoleHull(primShape, primShape.ProfileShape, primShape.HollowShape, hollowFactor); + if (holeHull != null) + { + SimpleHull hollowedHull = SimpleHull.SubtractHull(outerHull, holeHull); - outerHull = hollowedHull; + outerHull = hollowedHull; + } } Mesh m = new Mesh(); @@ -529,103 +693,14 @@ namespace OpenSim.Region.Physics.Meshing // Deal with the hole here if (hollowFactor > 0) { - float hollowFactorF = (float)hollowFactor / (float)50000; - - Vertex IQ1Q15 = new Vertex(-0.35f * hollowFactorF, -0.35f * hollowFactorF, 0.0f); - Vertex IQ1Q16 = new Vertex(-0.30f * hollowFactorF, -0.40f * hollowFactorF, 0.0f); - Vertex IQ1Q17 = new Vertex(-0.24f * hollowFactorF, -0.43f * hollowFactorF, 0.0f); - Vertex IQ1Q18 = new Vertex(-0.18f * hollowFactorF, -0.46f * hollowFactorF, 0.0f); - Vertex IQ1Q19 = new Vertex(-0.11f * hollowFactorF, -0.48f * hollowFactorF, 0.0f); - - Vertex IQ2Q10 = new Vertex(+0.0f * hollowFactorF, -0.50f * hollowFactorF, 0.0f); - Vertex IQ2Q11 = new Vertex(+0.11f * hollowFactorF, -0.48f * hollowFactorF, 0.0f); - Vertex IQ2Q12 = new Vertex(+0.18f * hollowFactorF, -0.46f * hollowFactorF, 0.0f); - Vertex IQ2Q13 = new Vertex(+0.24f * hollowFactorF, -0.43f * hollowFactorF, 0.0f); - Vertex IQ2Q14 = new Vertex(+0.30f * hollowFactorF, -0.40f * hollowFactorF, 0.0f); - Vertex IQ2Q15 = new Vertex(+0.35f * hollowFactorF, -0.35f * hollowFactorF, 0.0f); - Vertex IQ2Q16 = new Vertex(+0.40f * hollowFactorF, -0.30f * hollowFactorF, 0.0f); - Vertex IQ2Q17 = new Vertex(+0.43f * hollowFactorF, -0.24f * hollowFactorF, 0.0f); - Vertex IQ2Q18 = new Vertex(+0.46f * hollowFactorF, -0.18f * hollowFactorF, 0.0f); - Vertex IQ2Q19 = new Vertex(+0.48f * hollowFactorF, -0.11f * hollowFactorF, 0.0f); - - Vertex IQ2Q20 = new Vertex(+0.50f * hollowFactorF, +0.0f * hollowFactorF, 0.0f); - Vertex IQ2Q21 = new Vertex(+0.48f * hollowFactorF, +0.11f * hollowFactorF, 0.0f); - Vertex IQ2Q22 = new Vertex(+0.46f * hollowFactorF, +0.18f * hollowFactorF, 0.0f); - Vertex IQ2Q23 = new Vertex(+0.43f * hollowFactorF, +0.24f * hollowFactorF, 0.0f); - Vertex IQ2Q24 = new Vertex(+0.40f * hollowFactorF, +0.30f * hollowFactorF, 0.0f); - Vertex IQ2Q25 = new Vertex(+0.35f * hollowFactorF, +0.35f * hollowFactorF, 0.0f); - Vertex IQ2Q26 = new Vertex(+0.30f * hollowFactorF, +0.40f * hollowFactorF, 0.0f); - Vertex IQ2Q27 = new Vertex(+0.24f * hollowFactorF, +0.43f * hollowFactorF, 0.0f); - Vertex IQ2Q28 = new Vertex(+0.18f * hollowFactorF, +0.46f * hollowFactorF, 0.0f); - Vertex IQ2Q29 = new Vertex(+0.11f * hollowFactorF, +0.48f * hollowFactorF, 0.0f); - - Vertex IQ1Q20 = new Vertex(+0.0f * hollowFactorF, +0.50f * hollowFactorF, 0.0f); - Vertex IQ1Q21 = new Vertex(-0.11f * hollowFactorF, +0.48f * hollowFactorF, 0.0f); - Vertex IQ1Q22 = new Vertex(-0.18f * hollowFactorF, +0.46f * hollowFactorF, 0.0f); - Vertex IQ1Q23 = new Vertex(-0.24f * hollowFactorF, +0.43f * hollowFactorF, 0.0f); - Vertex IQ1Q24 = new Vertex(-0.30f * hollowFactorF, +0.40f * hollowFactorF, 0.0f); - Vertex IQ1Q25 = new Vertex(-0.35f * hollowFactorF, +0.35f * hollowFactorF, 0.0f); - Vertex IQ1Q26 = new Vertex(-0.40f * hollowFactorF, +0.30f * hollowFactorF, 0.0f); - Vertex IQ1Q27 = new Vertex(-0.43f * hollowFactorF, +0.24f * hollowFactorF, 0.0f); - Vertex IQ1Q28 = new Vertex(-0.46f * hollowFactorF, +0.18f * hollowFactorF, 0.0f); - Vertex IQ1Q29 = new Vertex(-0.48f * hollowFactorF, +0.11f * hollowFactorF, 0.0f); - - Vertex IQ1Q10 = new Vertex(-0.50f * hollowFactorF, +0.0f * hollowFactorF, 0.0f); - Vertex IQ1Q11 = new Vertex(-0.48f * hollowFactorF, -0.11f * hollowFactorF, 0.0f); - Vertex IQ1Q12 = new Vertex(-0.46f * hollowFactorF, -0.18f * hollowFactorF, 0.0f); - Vertex IQ1Q13 = new Vertex(-0.43f * hollowFactorF, -0.24f * hollowFactorF, 0.0f); - Vertex IQ1Q14 = new Vertex(-0.40f * hollowFactorF, -0.30f * hollowFactorF, 0.0f); - - //Counter clockwise around the quadrants - SimpleHull holeHull = new SimpleHull(); - holeHull.AddVertex(IQ1Q15); - holeHull.AddVertex(IQ1Q14); - holeHull.AddVertex(IQ1Q13); - holeHull.AddVertex(IQ1Q12); - holeHull.AddVertex(IQ1Q11); - holeHull.AddVertex(IQ1Q10); - - holeHull.AddVertex(IQ1Q29); - holeHull.AddVertex(IQ1Q28); - holeHull.AddVertex(IQ1Q27); - holeHull.AddVertex(IQ1Q26); - holeHull.AddVertex(IQ1Q25); - holeHull.AddVertex(IQ1Q24); - holeHull.AddVertex(IQ1Q23); - holeHull.AddVertex(IQ1Q22); - holeHull.AddVertex(IQ1Q21); - holeHull.AddVertex(IQ1Q20); - - holeHull.AddVertex(IQ2Q29); - holeHull.AddVertex(IQ2Q28); - holeHull.AddVertex(IQ2Q27); - holeHull.AddVertex(IQ2Q26); - holeHull.AddVertex(IQ2Q25); - holeHull.AddVertex(IQ2Q24); - holeHull.AddVertex(IQ2Q23); - holeHull.AddVertex(IQ2Q22); - holeHull.AddVertex(IQ2Q21); - holeHull.AddVertex(IQ2Q20); - - holeHull.AddVertex(IQ2Q19); - holeHull.AddVertex(IQ2Q18); - holeHull.AddVertex(IQ2Q17); - holeHull.AddVertex(IQ2Q16); - holeHull.AddVertex(IQ2Q15); - holeHull.AddVertex(IQ2Q14); - holeHull.AddVertex(IQ2Q13); - holeHull.AddVertex(IQ2Q12); - holeHull.AddVertex(IQ2Q11); - holeHull.AddVertex(IQ2Q10); - - holeHull.AddVertex(IQ1Q19); - holeHull.AddVertex(IQ1Q18); - holeHull.AddVertex(IQ1Q17); - holeHull.AddVertex(IQ1Q16); - - SimpleHull hollowedHull = SimpleHull.SubtractHull(outerHull, holeHull); + + SimpleHull holeHull = BuildHoleHull(primShape, primShape.ProfileShape, primShape.HollowShape, hollowFactor); + if (holeHull != null) + { + SimpleHull hollowedHull = SimpleHull.SubtractHull(outerHull, holeHull); - outerHull = hollowedHull; + outerHull = hollowedHull; + } } Mesh m = new Mesh(); @@ -807,22 +882,15 @@ namespace OpenSim.Region.Physics.Meshing // Deal with the hole here if (hollowFactor > 0) { - float hollowFactorF = (float)hollowFactor / (float)50000; - Vertex IMM = new Vertex(-0.25f * (float)(hollowFactorF / 1.9), -0.45f * (float)(hollowFactorF / 1.9), 0.0f); - Vertex IPM = new Vertex(+0.5f * (float)(hollowFactorF / 1.9), +0f * (float)(hollowFactorF / 1.9), 0.0f); - Vertex IPP = new Vertex(-0.25f * (float)(hollowFactorF / 1.9), +0.45f * (float)(hollowFactorF / 1.9), 0.0f); - - SimpleHull holeHull = new SimpleHull(); - - holeHull.AddVertex(IMM); - holeHull.AddVertex(IPP); - holeHull.AddVertex(IPM); - - SimpleHull hollowedHull = SimpleHull.SubtractHull(outerHull, holeHull); + SimpleHull holeHull = BuildHoleHull(primShape, primShape.ProfileShape, primShape.HollowShape, hollowFactor); + if (holeHull != null) + { + SimpleHull hollowedHull = SimpleHull.SubtractHull(outerHull, holeHull); - outerHull = hollowedHull; + outerHull = hollowedHull; + } } Mesh m = new Mesh(); -- cgit v1.1